The idea came during a conversation with my wife about having an app to share your thoughts with others without using a pen and paper. After testing on the iPad, it tuned out that you could see the messages from quite far too!
Fresh off the heels of the AIR 2.7 release, I submitted my first App to both Android Market and iOs App Store.
A little development background:
Count the Dots was coded in Flash Builder 4.5.1. Visual assets were packaged using Flash Pro and were designed in Illustrator. Originally the sound was to be dynamic, using the sion framework , but latency on Android meant that the sounds had to be converted to static files. Generally, dynamic audio performance on Android in AIR is poor. From the frameworks I tested only Andre Michele’s Tonfall performed well, of course! The app is wired with Robotlegs and all view events are handled via AS3 Signals.
2010 was the year the Flash platform died, replaced by the fifth revision of the HTML standard. Or so I am told. That was a great debate/flame war and we are all very happy that html finally caught up to Flash 8. Enough said.
But under that blanket of ignorance fueled hatred for Flash rose the true winner: the age of UX. The web has become the front line of User Experience. Many of the websites we use reflect this trend: Experience over Features (read/watch/follow Aral Balkan for more). Previously reserved for Flash, sophisticated layouts, animations and effects are now possible using CSS, JS and HTML and render properly in most modern browsers.
Last night, while waiting for the London Flash Designer and Developer Meetup to start, I decided to create a demo using HYPE and Away3DLite. It is nice to be able to just tinker with complex renderings using very little code and focus on visuals.
In this demo Away3DLite is used to render 900 cubes and animate the camera. HYPE processes the sound being streamed (Magenta) and resizes the cubes accordingly. Two Bitmap Canvas are used to display the 3D rendering of Away3DLite. One is used to create the blur trail. The actual code needed to render this is less the 40 lines. The rest is AS3 structure.
Using frameworks like HYPE and Away3DLite allows us to go back to the innocent days of AS2 and use code as a pure creative enabler. That’s probably why I was a bit thrown off when another attendant of the meeting said he didn’t like using frameworks, which is ironic for a Flex developer.
I don’t think people appreciate how lucky we are to have open source frameworks like these available. Well, I do! Thank you for all your hard work. Please check out HYPE and Away3D for some serious fun!
OpenStreetMap... The solution to Google's limitations
It was with much disappointment that I discovered Google would not allow us to manipulate its map tiles with Flash bitmap processing. Thus limiting greatly what is possible visually with the look and feel of their maps. Of course that also means no Away3D, PV3D, etc…
I decided to revisit the issue and to look for alternate services that would allow such use. Of couse no luck with Yahoo! and Microsoft, just like Google, they want to protect their tiles.
But behold the power of open source: OpenStreetMap.org and ModestMaps. Using the Flash API from ModestMaps for openstreetmap and Away3D, I was able to map the maps onto a cube and have it renders beautifully. OpenStreetMap allows you to go trigger happy with their tiles, just as long as you add their security policy file to you project (see the source code). You can even download the tiles for offline use!
Though a bit late, this month’s experiment builds on last month setup and adds a bit of AI. Cubes now roam and avoid each other when near collision. A very basic detection system using a vector and couple of recursive functions. All calculations are made using Away3D’s functions like distanceTo() and movement is handled by moveForward(). The newer post are represented by bigger cubes. The icons are from PJ Onori’s excellent iconic.
Click here to view this experiment. Source code can be viewed here.
Using Flash I generated animated sound spectrum renderings and edited them into two videos. The second video uses the new Away3DLite framework for Flash player 10. Amazingly the swf came in at 28kb and the framerate is great!
First video:
A 2D rendering using bars, circles, blur filters all rendered to a bitmap.
Second video:
3D renderings using Away3DLite and 484 cubes
While going through some of the recent interactive 3D work I produced, I thought it would be nice to create a video showcase. I also wanted to explore the workflow for capturing and editing these flash projects in action. Music is by Danger.
Chad and I have been trying to create his site for a looooooong time. I know we will eventually get it done… In the mean time I wanted to post some of the beta tests:
Old Beta: AS2. Neat little slide mechanism for the sections.
Just a little bit of fun around the introduction of the iPod. I followed the apple product releases of that time (2004/2005). These creations were modeled and rendered in Lightwave.